Class GuiAPI
#include <GuiAPI.h >
This class is used by other apps to send messages to the gui channel.
Use this interface instead of sending messages directly to ensure message keywords are spelled correctly, all parameters are specified, and error checked.
The receiving app defined this interface to ensure it receives the messages correctly.
const UserDevice& device |
the end-user's device |
const string& question |
the text prompt for the user; the user is answering this question |
const string& prefillAnswer |
(optional) the default input for the user |
const string& queryType |
the type of prompt for the user, e.g. text, int, YN, (dice) |
const string& cbapp |
(deprecated) the task where the user's response should be set. Default: your app |
const string& cbtag |
when responding with the user's answer, this cbtag will be used (see handleInputResponse()) |
const XMLData& cbdata |
when responding with the user's answer, this callback data will be provided |
const string& style |
(optional) the style to use when displaying this prompt Default value: "" |
Ask the user a question and provide instruction on where to send the answer.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device |
const string& question |
the text prompt for the user; the user is answering this question |
const HashArray& choices |
key/value pairs of display text (key) and response text (value) |
const string& cbtag |
when responding with the user's answer, this cbtag will be used (see handleInputResponse()) |
const XMLData& cbdata |
when responding with the user's answer, this callback data will be provided |
const string& defaultValue |
(optional) the default input for the user Default value: "" |
Provide the user with a question and a selection of choices. When the user selectrs a choice, send a response to the app.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device |
const string& question |
the text prompt for the user; the user is answering this question |
string origText |
prefill the text block with this text |
const string& cbtag |
when responding with the user's answer, this cbtag will be used (see handleInputResponse()) |
const XMLData& cbdata |
when responding with the user's answer, this callback data will be provided |
const string& style |
(optional) the style to use when displaying this prompt |
const string saveButtonLabel |
(optional) the text for the button for the user to save the text |
Setup an area where the user can type in a lot of text. When the user saves the text, send a response to the app.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device |
const string& question |
the text prompt for the user; the user is answering this question |
const string& cbtag |
when responding with the user's answer, this cbtag will be used (see handleInputResponse()) |
const XMLData& cbdata |
when responding with the user's answer, this callback data will be provided |
const bool defaultValue |
(optional) the checked box when presented to user Default value: "" |
const string& style |
Default value: "" |
Provide the user with a set of checkboxes (radio buttons - select one at a time). When the user selects one, send a response to the app.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device |
const string& formName |
the form (in ../html/form) to use with questions for the user |
const HashArray& formDefaults |
key/value pairs for form question ids (key) and filled in answers (value) |
const string& cbtag |
when responding with the user's answer, this cbtag will be used (see handleInputResponse()) |
const XMLData& cbdata |
when responding with the user's answer, this callback data will be provided |
Present the user with a form (see file in ../html/form).
Note that all the formDefault values will be merged into the cbdata hash array. Don't use the same keys!
The cbtag & cbdata here is delivered to userInputFormValid() in guibroker:cmd.cpp for form validation.
The cbtag & cbdata here is delivered to messageResponse() in guibroker:cmd.cpp.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device |
const string& appname |
the name of the MAE app |
const XMLData& appparams |
app-specific parameters for the MAE app |
Run another app inside MAE. The user's attention will be forced to the new app. App-specific parameters may be provided.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device |
const string& query |
the text prompt for the user; the user is answering this question |
const string& cbtag |
when responding with the user's answer, this cbtag will be used (see handleInputResponse()) |
const XMLData& cbdata |
when responding with the user's answer, this callback data will be provided |
const StringSet& fileclass |
a comma separated list of types of file expected, e.g. html, svg, jpg, etc. |
Request the user to send the app a file.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device (only AppMode is used) |
const string& menuname |
the name for a group of options |
const string& menuoption |
the text presented to the user as the menu option |
const string& action |
the message keyword to send to the app when the user selects this menu option |
Register a menu selection, which will automatically be provided with the user starts the UI for this application. Menu options are grouped under a menu name.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device (only AppMode is used) |
const string& keystroke |
the key to register, which may be a special key such as ctrl-s, F2, alt-a |
const string& action |
the message keyword to send to the app when the user selects this menu option |
Register a keystroke, so when the user presses that key the provided action will be sent as a message to the app.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device (only AppMode is used) |
const string& region |
this can be a specific region name or it may contain one or more wildcards, e.g. tile_* |
const string& action |
the message keyword to send to the app when the user clicks on the hotspot |
Register a hotspot or group of hotspots, so when the user clicks on it the specified action is sent as a message to the app.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device (only AppMode is used) |
const string& region |
this can be a specific region name or it may contain one or more wildcards, e.g. tile_* |
const string& otherapp |
the task id of the other app that will handle this click |
Redirect a hotspot or group of hotspots, so when the user clicks on it the specified action is sent as a message to the app.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device (only AppMode is used) |
const string& region |
this can be a specific region name or it may contain one or more wildcards, e.g. tile_* |
const string& action |
the message keyword to send to the app when the user clicks on the region |
Register a mouse callback (with x,y inside region as well as mouse direction) for a region or group of regions, so when the user clicks on it the specified action is sent as a message to the app as a mouise response.
Return value: true if sent successfully
const UserDevice& device |
the end-user's device (only AppMode is used) |
const string& cmd |
they keyword |
const XMLData& cmdparams |
the parameters/callback data to be sent with the command |
Register a command so when that command is triggered through the UI, the command provided parameters will also be sent with it.
Return value: true if sent successfully
const string& request |
the request keyword |
const XMLData& params |
the data (parameter payload) Default value: XMLData("") |
Send an API message to channel gui.